Tel Tales

Adventures in Technology Enhanced Learning @ UoP

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New Moodle theme

Over the past academic year members of TEL have been talking to people across the University about what Moodle should look like and what it should do.

We’ve conducted focus groups and had meetings with students, academics, support staff, “powers users”, IS, Marketing and Department of Student and Academic Administration (DSAA). This has allowed us to produce a requirements list of what Moodle users need in terms of the interface.

Drum roll please… we’re very pleased to announce that early adopters can now switch to the new theme for their Moodle units. This will enable academics and Online Course Developers to start developing content in time for September. Units will be automatically switched to the new theme when they are rolled over this summer.

(click image to enlarge)

To switch to the new theme manually press Course administration > Editing Settings > Appearance > UoP Boost

You can also view a demo course featuring the new theme by visiting this link.

We’d very much welcome your feedback on the new theme. Please complete this form if you have any ideas for us.

Student digital experience 2018 – results from the JISC tracker

For the past three years the University of Portsmouth has run the JISC student digital experience tracker – a survey that aims to capture students’ experiences of and attitudes towards the digital environment in HE. I’ve just made a preliminary analysis of the results from this year’s tracker, which ended on 20 April 2018.

One of the useful aspects of the tracker is that it enables us to benchmark our results against the sector. A total of 15,746 students at other English HEIs responded to the tracker, and it’s interesting to compare their experience with the 310 Portsmouth students who responded. (Note: the student profiles of those taking the tracker are slightly different, so the comparison isn’t perfect. We deliberately choose to avoid involving students at L5 and L6, in order to minimise any interference with the NSS. At English HEIs the distribution is ‘flat’: students at all levels take the tracker.)

The good news is that, for almost all the questions posed, Portsmouth students give more positive responses than their counterparts elsewhere! For most questions the difference is only a matter of a couple of percentage points, so it would be wrong to claim there is a statistically significant difference, but in some cases there really is a notable difference. For example:

  • 93% of Portsmouth students rate the quality of UoP’s digital provision as good or above, vs 88% for the sector
  • 85% of Portsmouth students rely on Moodle to do their coursework, vs 74% for the institutional VLE at other institutions
  • 77% of Portsmouth students say that digital tech allows them to fit learning into their life more easily, vs 70% for the sector
  • 76% of Portsmouth students use digital tech to manage references, vs 65% for the sector
  • 71% of Portsmouth students say when digital tech is used on their course they enjoy learning more, vs 62% for the sector
  • 67% of Portsmouth students regularly access Moodle on a mobile device, vs 62% for the institutional VLE at other institutions
  • 67% of Portsmouth students regard Moodle as well designed, vs 56% for the institutional VLE at other institutions
  • 64% of Portsmouth students say online assessments are delivered and managed well, vs 59% for the sector

Even more interesting than the percentages, however, are the students’ free text comments. Students were asked what one thing we could do to improve their experience of digital teaching and learning. From their responses, four clear themes emerged:  

  • Students want lecture capture and/or more use of video
  • Students want a more consistent approach to Moodle use, and a less ‘cluttered’ interface
  • Students want better training/help/support for themselves when it comes to using digital tech
  • Students want staff to make better use of existing technology  

Over the coming months we’ll be considering how best to address these challenges.

 

Some thoughts on Nearpod

Nearpod is a service that uses audience interaction during presentations to enhance almost any form of teaching.

Before we get into why I like Nearpod, I’d like to point out that I am not employed by Nearpod, I have no affiliation with them, I just really like their product! It’s easy to talk positively about something that you actually believe has benefits.

Nearpod is fantastic at changing the focus of a presentation from a big screen at the front of a room, to that of the person presenting and, of course, the device you have in front of you. The presenter can become a part of the audience, moving around the room and engaging specific members of the audience the room, but at the same time lead and direct the session without being tied to a PC at the front of the class.

Nearpod has 4 licences that start at nothing for a Silver licence right up to a District licence for larger organisations.

pricing structure

 

 

 

 

Taken from nearpod.com/pricing

There is an increase in connections and file storage between each level. I think that the basic interactions on the Silver licence are great for getting information from students and making the class interactive.

The basic features that the Silver licence offers are:

  • Text fill response box
  • Quizzes
  • Poll
  • Draw tool

The Premium features that are available with the Gold licence, and above, allow for:

  • Embedding video and web content
  • Game interactions
  • Allowing note taking on each slide for the student (School licence)

If you can’t see the Nearpod presentation below, please check for any ad or pop up blockers that may stop it displaying.

The Nearpod presentation above started life as a set of standard PowerPoint slides,  which I have then added some interactivity too. In this case, the slide’s interaction adds a collection of images and then I have added a question. Adding questions throughout the presentation allows the presenter to get information about the class; this could be good to gauge how well the audience has understood the lesson so far. It also contains BBC Worldwide content that is accessible directly within Nearpod as well as the ability to embed a live webpage within the presentation and a poll to gain feedback from the audience.

The more expensive licences allow you to set ‘homework’, which provides a version of the presentation to the audience to access outside of the classroom. They can then look through it at their own pace, either before the class, so they are prepared for the lesson ahead, or afterwards.  The presentation that has been embedded in this article has been done using the homework mode feature. It can be added directly within a VLE or a link given to be emailed to the student.

Nearpod also has a marketplace where you can purchase a range of presentations on a variety of topics. Whilst this is a nice addition, many of the materials are aimed at younger children and are therefore not directly appropriate for HE level education. Additionally, much of the content is provided for the North American market so you may not have a huge amount of ready-made content to choose from.

Sometimes, students get embarrassed when they don’t understand a concept or aspect of a lesson and everyone else seems to. It’s happened to me, and it’s probably happened to you. Using Nearpod for audience response could remove some of that worry. Audience responses are anonymous to all but the person presenting – the presenter can focus on improving that person’s knowledge, without bringing it up in front of the whole class.

For all the great features that Nearpod offers, there are a few negatives to the system that some of the academics have reported, for example:

  1. Students can feel “over Nearpoded”
  2. Transferring an existing PowerPoint presentation directly into Nearpod, then adding interactions, can dramatically extend the length of your teaching session

So to the first point. Some academics have said that if you turn every lecture into a Nearpod session, the students start to lose interest in the interactions. This can also be the case when too many are added to one session. The drop off of the initial engagement can be high and you lose their desire to be part of the process.  A few interactions per session inside of a “normal” PowerPoint seems to be the best plan until you find what works for you and your teaching using the software. The other initial workflow might be that not every session needs to be delivered in that manner if you are finding this issue.

The second point relates to the first in as much as it’s not a good idea to take existing PowerPoint presentations, add them into Nearpod and then add further interactions. Academics that have tried this so far have run out of time to deliver the entire lecture. Interactions add time to the normal flow of the lecture and while they are useful tools, it will take a rethink of the content you are trying to deliver in each session. It is a good excuse to look at older PowerPoints and think about how they can be improved either inside or outside of Nearpod. An addition to this is that Nearpod now allows you to continue a previous session using the same code for a period of 14 days after the first presentation. This means if you are tight for time you can carry on where you left off next time around.

The system has maintained a high user base within the University. However, be aware that if the student experience is not monitored it can affect an individuals feelings towards the system and process, which may taint the continued engagement with the product.

If you are curious about Nearpod, I would suggest you sign up for an account and have a go yourself. Give the free version a try and you may even find that it alone will be enough to suit your needs. Within the University we have access to the full licence so please email elearn@port.ac.uk to be added to the account.

Guest Blogger: James Brand – Lecture Capture in the Graduate School

The Graduate School training room (room 4.09, St Andrews Court) was one of the rooms that had the Ubicast lecture capture system installed as part of the University’s roll out of the system in 2016. This room hosts over 150 sessions throughout the academic year from the Graduate School Development Programme (GSDP) for postgraduate research students as well as the regular sessions for the Research Supervisor Events Programme (RSE) for research degree supervisors.

Information on how the system works and using Ubicast can be found in a previous post on the TEL Tales blog – Ubicast Lecture Capture. The Graduate School’s installation of the system is configured slightly differently to most of the installations around the University as the training room is not a lecture theatre, instead it is used for training workshops of approximately 30 people per session. The Graduate School’s installation of the lecture capture system incorporates a ceiling microphone that captures audio from a wide area at the front of the room. The major benefit of this approach is that a member of staff is not limited to standing at a podium nor are they required to wear a microphone for each recording. As the Ubicast installation is localised to the Graduate School, the recordings are managed entirely by myself on the media server with technical support from Technology Enhanced Learning (TEL).

Since the installation of the lecture capture system the Graduate School has recorded a large number of sessions, the majority of which come from the GSDP and RSE sessions. These are then made available to students and staff via Moodle. The system has also been used for other purposes including postgraduate research students recording presentations as a way to practice their teaching or presentation skills. The system allows a quick and easy method to capture sessions without having to provide much in the way of technical support. Since the system is integrated into the training room, we can capture sessions without staff having to worry about equipment like microphones or sound levels. Our policy now is to capture all GSDP and RSE sessions, however, these are not published without the session facilitators first checking the recordings and providing permission to release them.

The ability to pre-schedule recordings is a convenient feature of the system. I am able to schedule recordings in advance by date and time so that staff don’t have to worry about stopping and starting recording. The system is also unobtrusive which allows staff to teach their sessions as normal and have it captured as a high-quality video resource. These resources are primarily used as supplementary materials for the face-to-face sessions to allow students to re-visit the content that has been covered. However, they also provide a flexible training resource for students unable to attend our face-to-face sessions.

Configuring the system has been challenging at times and has required some trial and error to get to a stage where I am confident that the system can produce quality resources. TEL have supported the installation of the system and are able to perform remote assistance if necessary. It is worthwhile checking that equipment is functioning correctly on a regular basis though and before a session takes place as it can often take some time to troubleshoot issues.

Although we are now making a large number of recordings, I believe that one of the biggest challenges – to get maximum effectiveness out of the system and to create pedagogically sound resources – will be training staff on best practice usage of the system. We have a lot of talented and experienced teaching staff at the University, however teaching with lecture capture brings its own unique challenges. In the future it would be really useful to coordinate a training programme to help staff to get the most out of their use of lecture capture.

The system has a number of interesting features that require further exploration. For example, Ubicast provides the facility for live streaming from the training room so that sessions can be watched live. This has been discussed as a potential delivery method in the future to support distance learning students unable to attend our face-to-face workshops. It also opens up the possibility for collaborative training partnerships with other institutions if we can offer our sessions remotely. Other features of the system that need exploring include getting the most out of Ubicast’s rich media player. The ability to embed questions and attach other media into videos is available to further enhance video resources.

Ubicast opens up a lot of possibilities for the delivery of online teaching materials at the University and the Graduate School has made extensive use of the system over the past year. Whether lecture capture is the best method for creating online resources is something to be considered. However, the system has allowed us to quickly capture a large number of sessions and make them available as online resources which would otherwise be difficult to put online. We will continue to investigate how to use this exciting technology to create online training resources for our staff and students.

 

If you are interested in seeing the set-up of the Graduate School’s training room and configuration of the integrated Ubicast lecture capture system please contact graduate.school@port.ac.uk

Image credits: Photo by ShareGrid on Unsplash

Episode 5 – Audio Feedback – Philip Brabazon

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Copyright Information:

Nowhere Land – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Case Study – Gill Wray

The Shorthand Units

Gill Wray, an academic member of staff in the School of Social Historical and Literary Studies within the Faculty of Humanities and Social Sciences is responsible amongst other things, for the Journalism Shorthand units. I’ve been talking to her about some of the interesting elements of her units that she has implemented for students with the help of the Faculty’s Online Course Developers, Scott, Joe and Daren.

Journalism Shorthand units run in the first and second years as a core requirement aiming to teach shorthand to those taking a Journalism course. As part of her teaching Jill has been involved with the development of some interesting interactive elements on her Moodle site.

I think this sort of work is worth highlighting to others as it shows how Moodle can be much more than just a repository for work, and handouts. Moodle allows an incredible amount of flexibility in terms of what content you can make available for students – it doesn’t just have to be downloadable PDF revision sheets!

The Test Your Shorthand WebApp

The ‘Test Your Shorthand’ app for practicing shorthand knowledge has been around for a while, though due to problems with audio playing on an older version, has recently been rebuilt as a responsive web app to remain functional on various devices across a variety of screen sizes.

The app, which you can see in the screenshots here, gives a student three different difficulty levels to test a student’s shorthand knowledge. Choosing one of these gives a short multiple choice shorthand quiz tuned to the difficulty of the option the student selected. The app also provides a series of shorthand ‘outlines’ (the squiggles that form the core part of journalistic shorthand) as revision aid, as well as 10 different voice recordings to practice note taking on. The audio is offered in 100, 110 and 120 words a minute format, perfect for a student learning to record what they hear.

The app is available as part of the Shorthand Year One Moodle site, and is offered as a supplement to the existing course content, which includes videos that are timed to release to students each week, and also other more traditional worksheet activities.

Digraph Train

Gill’s Shorthand site also includes The Digraph Train. When I asked her why she had added this interactivity to her Moodle site she said:

“One of the main challenges has been the inability of some students to recognise that digraphs ‘sh’, ‘ch’, ‘th’ and ‘wh’ make specific sounds.  We therefore produced a very simple ‘early learning’ style visual in the form of a moving train with carriages adding letters one at a time. There is audio as each carriage joins the train. This helps students understand how two letters come together to make a particular sound.”

The Digraph Train was produced by Gill, with the help of the Online Course Developers in the School, using a software package called Articulate Storyline. When I spoke with Joe Wright, who was responsible for the project, about why he chose Storyline he said:

“I chose to use Storyline because I found it gave me all the tools that would fulfil the task in hand. It is a great e-learning package which you can use to create unique projects using triggers and timing. It’s simple to use as it uses an interface similar to the Microsoft packages which makes it very easy to navigate, to add animations, images and sound to the project. Gill told me that the students found the end result to be very engaging”.

It’s worth mentioning, that both these projects took time, and required skills that are not reflected across every faculty. If you have an idea for something you want to create, but don’t know where to start, visit your Online Course Developers first more often than not they’ll be happy to help. If you think your idea might benefit students (or staff) in a faculty other than your own Technology Enhanced Learning would also be happy to work with you to get your idea off the ground.

Highlighting your own creative and innovative use of Moodle is a difficult thing. There is no University wide platform, no place a member of staff can go and say ‘hey! I helped make this and I think it’s good!’ Case studies like this are our way of putting good work out there for people to see. Currently both of these projects are available only to students studying the Shorthand units on Journalism courses.

Gamification in Moodle – a brief introduction

Learning through play is obviously nothing new, it is one of the main ways children learn. The fun element in play means that children become absorbed in what they are doing, not even realising they are acquiring useful skills. Gamification, however, is not simply about learning through playing, it’s about “the application of game dynamics and game mechanics to make learning goals more appealing and achievable” (Squire, K  2003). Moodle provides an excellent set of tools that can be harnessed to bring an element of gaming into learning, but more on that later.

Introducing elements of gamification may be fun, but does it bring with it positive benefits and improved outcomes for the learner? On the face of it, research would seem to show that gamification does indeed lead to improved student engagement and motivation. For example an experiment involving High School students in America showed that where game elements were used in Moodle, enthusiasm and motivation levels were higher among the group using gamification as opposed to the group not using it 1. There was an even greater (negative) effect on motivational behaviour where gamification was used and then removed. Similarly a review of literature on gamification found  that “indeed, gamification does work” 2. While both studies came with caveats (the main one being the relatively small size of the study groups), indications are that more gaming dynamics should be used in Moodle, exploiting both the competitive and collaborative traits most people naturally possess. This in turn can improve student engagement and motivation, both important (but by no means sole) elements in improving overall attainment. Speaking anecdotally, introducing a competitive element in learning does, under certain circumstances, seem to improve student achievement especially among boys.

The issue of educational underachievement among certain social groups was highlighted in a 2016 report by the Guardian Online 3 which published research showing that just 24% of white boys from poorer backgrounds achieved the benchmark of five good GCSEs, the figure for girls was 32%. While other groups, from the same economic background, showed a significant improvement in achieving this benchmark, this was not the case for white working class boys among whom attainment levels remain “stubbornly low”. Thus while all students would seem to benefit from gamification, I have seen it particularly help boys from poorer backgrounds where engagement in the learning process can be more problematic. Poor achievement at GCSE level often impacts on achievement at a higher level, but even at HE level the use of “serious games” can “intrigue learners during the process of learning” 4 . So while gamification should be used for the benefit of all students, perhaps its main benefits will be among those groups who struggle more than others to fully engage with their learning.

Moodle contains a wide range of opportunities for gamification without necessarily needing specific game style technology. A standard Moodle course can be designed in such a way as to incorporate game orientated activities. In a paper presented at the international eLearning conference 5, Somova provided just such an example whereby the different sections of a Moodle course were designed as a games level. Each level requires students to achieve specific learning objectives with points and badges awarded when predetermined criteria were met. Conditional access, based on activity completion, is used to direct students through the various ‘game’ levels with learners receiving points for assessed activities, which in turn are used to award badges. A badge per level is available, earned as activities are completed and a set level of attainment is reached (eg 70% for a quiz).  As the learner progresses so the levels are made more demanding and involve different type of activities such as group activities to encourage collaboration.

In ‘Gamification with Moodle’ 6 Denmeade (2015) identifies, among others, the following Moodle activities ideal for gamification:

Forum posts – these can be set up for peer ratings or brain teasers.

Quizzes – either team or individual leaderboards can be used to create a competitive element to the exercise.

Feedback module – can be used to set up an interactive pathway based on answers. If questions are answered incorrectly, students can be directed to further reading.

Assignments – custom grading can be used to quickly set up gaming levels, for example Bronze, Silver and Gold

Lessons – progress through lessons can be gamified by setting up prerequisites, such as time limits etc, with advancement to subsequent lessons being made increasingly difficult (or easy depending on ability, or the final goal of the lesson). Lessons can also be used to create different pathways through an exercise, based on student responses to questions and so allow for differentiation by task.

H5P – H5P contains a variety of tools that contain an element of gamification, though the drawback is that the outcomes of some exercises may not be saved in Moodle.

Beyond Moodle there are a huge variety of online gaming tools that can be used by students. https://sites.google.com/site/technologyenhancedlearning/ contains an index of a wide range of eLearning tools that can be used as stand alone learning ‘games’.

While careful initial planning is needed to ensure the above activities are properly prepared to be both academically robust and contain elements of game dynamics, once created they are reusable, and much of the marking is done by Moodle itself. If, at the end of the day, students are more engaged and more are achieving required learning outcomes then the time spent preparing is time well spent. Gamification is clearly not the only answer to tackling underachievement, or a guarantee of improving student outcomes, but it might provide a useful additional tool in helping engage students in their learning.

Amriani, A et al (2013,October) An empirical study of gamification impact on e-Learning environment. Retrieved from
https://ieeexplore.ieee.org/document/6967110/#full-text-section

2 Hamari J et al Does Gamification Work? — A Literature Review of Empirical Studies on Gamification 2014, 47th Hawaii International Conference on System Science. Available via https://people.uta.fi/~kljuham/2014-hamari_et_al-does_gamification_work.pdf

3 Weale, S. (2016, November) Schools must focus on struggling white working-class pupils, says UK charity retrieved from 
https://www.theguardian.com/education/2016/nov/10/schools-focus-struggling-white-working-class-pupils-uk

Somova, E. and Gachkova, M. An Attempt for Gamification of Learning in Moodle Available via http://www.elearning-conf.eu/docs/cp16/paper-31.pdf

Somova, E. and Gachkova, M. An Attempt for Gamification of Learning in Moodle Available via http://www.elearning-conf.eu/docs/cp16/paper-31.pdf

6 Denmeade, N. (2015). Gamification with Moodle.  Birmingham: Packt Publishing Ltd

Image credits: Photo by Clem Onojeghuo   and pan xiaozhen on Unsplash

Guest Bloggers Wanted!

So here we are a whole year later and the Tel Tales blog is still going strong!  

Rather than just us rambling on, we’d like to invite colleagues from around the University to write a blog for us. We’d like your blog to be associated with technology in some shape or form, but that’s not always necessary.

It’s often difficult to get started, so we’ve detailed some types of content that we’re interested in publishing in the hope that it might prompt you to tell your story:

    • Have you’ve tried a piece of software that you found amazing? Or started using a new App that you want to shout about? It could help you with your studies, get you ready for the exams period or calm you down after a really stressful day.
    • Have you attended a conference where new technology was demonstrated and you’d like to share with colleagues across the University.
    • Have you produce a course introductory video with us, and want to encourage others to do the same? You could embed this video into your blog post.
    • Have you attended a TEL training session and then incorporated what you learnt into your teaching? Tell us how your audience responded, was it a success or a failure?
    • Have you taken a Lynda.com course and want to write your verdict on it? How did you feel using Lynda.com? Would you use it again? Have you been able to implement what you learnt on Lynda.com into your teaching?

When you start to think about writing a blog, even one on a topic you’re familiar with, does your mind go blank? If so, you’ll find some help and tips on what makes a successful blog in our first ever post Why Blog? Good question, why blog indeed?. If you want to gain more confidence and knowledge before tackling your first blog try taking a course on Lynda.com, there are a wealth of informative videos on blogging, and also some aimed at creating a blog, and finding images for blogging. Some of these are videos which are only a couple of minutes long, so go on, take a look, you know, you want to!

For a slightly longer course take a look at the Writing a Compelling Blog Post by Starshine Roshell. Starshine is an award-winning journalist and writing coach, her course covers area such as, content, structure, style policies, much the same as other courses, but she also demonstrates how to personalise your blog “by developing your own voice” and how to turn your knowledge into a brief, passionate, but sensitive blog that will make people want to read it. Starshine includes a Blog Checklist, which reminds you of things to keep in mind when writing your own content, and is certainly useful to look at once you’ve completed your writing.

If you’re interested in writing a blog for us, email elearn@port.ac.uk with your ideas on a subject.

So are you ready . . . . . . .

Image credits: Photo by Mona Eendra on Unsplash

Guest Blogger: Lucy Sharp – Sleeping your way to a good degree

This may not be what you think it is, at least I hope not!

Humans and animals all need to sleep, how much, when and where will vary but the constant is that sleep is an essential part to living and learning. The quality and quantity of our sleep is a major indicator of our overall health and wellbeing.

We spend up to a third of lives asleep and most of us know that getting a good night’s sleep is important, but too few make the recommended 8 hours between the sheets. This can lead to having a sleep debt and forgetting the feeling of being truly rested. This third of our life is far from unproductive as it plays a direct role in how energetic and successful the other two thirds of our life can be.

When we’re asleep the body re-energises cells, clears the brain of waste, and supports learning and memory; two pretty important factors when you’re a student. It also affects the way we look, behave, perform and impacts on our overall quality of life. At different ages we need different amounts of sleep. Typically teenagers need at least 8 hours—and on average 9¼ hours—a night of uninterrupted sleep to leave their bodies and minds time to be rejuvenated for the next day. If sleep is cut short or disturbed the body doesn’t have time to complete all of the phases needed for muscle repair and memory consolidation, neither does the brain have time for its complex clean-up operation (brain cleaning). The effect is that we wake up less prepared to concentrate, make decisions, or engage fully in the learning experience.

The sleep cycle follows a pattern of NREM (non-rapid eye movement) and REM (rapid eye movement), throughout a typical night the pattern repeats itself every 90 minutes. In the NREM phase one, we begin to transition from being awake to falling asleep. In stage two the onset of sleep begins where we disengage from our surroundings, heart rate and breathing becomes regular and body temperature drops. Stage three is our deep and restorative sleep: muscles are relaxed, tissue growth and repair takes place along with the release of growth hormones and our energy is restored. After about 90 minutes we enter the REM phase, this is when we dream, our brains are active and our eyes dart back and forth and our body is immobile and fully relaxed as our muscles are turned off.

So there’s a lot going on when you tuck yourself in at night, but of course in reality we don’t always get a full and restful night’s sleep and the impact is far reaching. The effect of a poor night’s sleep may stay with you for about 48 hours. Other impacts are more immediate, such as feeling groggy, irritable and the urge to consume sugary drinks, food and extra carbohydrates. Therefore, if your weight is increasing, try spending an extra hour in bed!

As well as the health reasons for getting a good night’s sleep, there are also the physiological and psychological reasons why sleeping well will help you to study and learn.

Physiologically, a sleepy brain has to work harder and isn’t as efficient as a rested brain. This is due to diverting more energy to the prefrontal cortex to stave off tiredness. The effect when we’re learning is that our short and long term memory is shot. This means the brain holds a smaller amount of information for a shorter period of time. The impact is that we go round in circles trying to remember what we’ve learnt, and we find it difficult to perform complex tasks and sometimes even simple tasks, such as reading text. The common example is reading a body of text and not remembering what has been read, or simply reading the same sentence over and over again. This isn’t a great state to be in when you’re studying at a higher level.

A healthy amount of sleep is needed for the plasticity of brain which is a vital component of our ability to adapt to input. If we sleep too little then our ability to process information is lessened, as is the process of remembering what we have learnt and then recalling it in the future, such as in exam settings.

Psychologically, lack of sleep may be the culprit if you’re feeling low in mood, less enthusiastic about activities you used to enjoy and it can chip away at your happiness. In a nutshell, not getting enough good quality sleep heavily influences your outlook on life, energy levels and emotions. 

A regular sleep pattern is the foundation needed to enjoy life and engage fully with the learning experience. Without it, it can affect health, wellbeing and the learning process, the ability to perform at your best in exams and presentations, and achieve those high marks you know you’re capable of reaching.

Tips on how to get a good night’s sleep:

  • Sleep at regular times this allows the body to get into a routine.
  • Make your bedroom sleep-friendly by keeping it dark, clean and tidy. Your bedroom is for two things; sleep and sex.
  • Wind down before going to bed, switch off the TV and electronic devices. The blue screen tricks your brain into thinking it’s daytime. Install software that enables your computer’s display adapt to the time of day, such as f.lux
  • Calm your body and mind (Mindfulness Exercises for Everyday Life).
  • Try not to spend the night in the library revising and studying. Nighttime activity disrupts the circadian rhythm. This is your body clock, this responds to environmental cues such light and temperature.
  • Avoid caffeine and energy drinks 46 hours before heading to bed.
  • Read University Health Service SLEEP HYGIENE.
  • and Skills for sleep at UoP for more advice.

Image Credits:  Photo by Toa Heftiba and Cassandra Hamer on Unsplash

 

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Episode 4 – eAssessment within the US – Cara North

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Episode 4 - eAssessment within the US - Cara North
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You can follow Cara on Twitter.

Jackie Van Nice PowerPoint Storyboard Template

Ohio State University – Ripley’s Believe it or Not “bad” assessment case study

Copyright Information:

Nowhere Land – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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