Adventures in Technology Enhanced Learning @ UoP

Tag: learning experience (Page 2 of 3)

Grackle for accessible Google Docs and Slides

I was chatting to an academic the other day. We were talking about the new tool in Moodle for automatically checking the accessibility of documents and providing alternative formats on-the-fly. It’s called Blackboard Ally and it’ll even give you step-by-step guidance on how to fix any accessibility issues (hint: click the meter icon for advice and guidance).

A screenshot of a Moodle site displaying the Blackboard Ally plugin and the accessibility icon next to a resource. The accessibility score is high

But wait they said, that’s fine for documents, Powerpoints and PDFs but I use Google Docs all the time, how can I improve those?

Ah, I said, you’ll need to use a bit of Grackle on that. It’s not for grouting your bathroom, it’s for fixing your Google Docs, so everyone can read them more easily.

Grackle comes in two flavours Grackle for Google Docs and Grackle for Google Slides. You just add the extensions to your Google Chrome browser and then launch Grackle from the add-ons menu as you’re creating your Google Slides or Documents.

A screenshot from Google Docs showing how to launch Grackle from the Add-ons, Grackle Slides, Launch menu item

Grackle produces a checklist of common accessibility problems and highlights any of these issues in your documents. It’s usually very straight-forward to fix them.

The most common issues are images without alternative text (descriptive titles of the images), poor contrast between text and background colours and lack of document structure / headings. These are easily fixed and Grackle will show you exactly where these problems appear in your documents.

A screenshot from Google Slides showing the Grackle accessibility advice panel.

Take a look at this website to find out more about the handy features of Grackle.

Disclaimer: Parts of this conversation may have been embellished for entertainment value…

Image Credits: Photo by Jason Leung on Unsplash

Jason Leung 

Scenario Based Learning

What is scenario based learning?

Jean Lave and Etienne Wenger, in their influential book Situated Learning (Lave and Wenger, 1991) argued that learning is most effective when it occurs within the context in which it is going to be used. Scenario based learning (SBL) is rooted in this idea. SBL, according to the definition provided by Massey University, “uses interactive scenarios to support active learning strategies such as problem-based and case-based learning”. The course developer creates a narrative – typically based on a complex, real-world problem – that the student works through and solves. SBL thus provides a safe yet realistic environment for the student to demonstrate their subject-specific knowledge and problem-solving skills. Furthermore, because SBL is often non-linear, it can provide numerous feedback opportunities to students, based on the decisions they make at each stage of the narrative.

I’m a course developer. When should I use scenario based learning?

Sometimes – in cases, for example, where students are required to make decisions and display critical thinking in complex situations – it can be difficult to provide realistic practice opportunities within the confines of a traditional course. In these cases, SBL comes into its own. Amongst countless other examples, SBL has been used successfully in engineering, nursing and business studies. It can be used to support both formative and summative assessment – but note that, for routine tasks that don’t require decision-making or critical thinking, there are more appropriate methods of assessment.

What tools can help me develop scenario based learning?

Moodle contains several tools that can be used to develop an SBL approach. The four tools I’d suggest can be used to build a learning narrative are: Database, Workshop, Forum and Lesson. (This is only a suggestion. The most important thing is to connect various activities and reinforce student learning.)

Below is one model that would permit the assessment process to become a wider, more holistic approach over the duration of a course. A range of short, targeted activities would give the students time to research their next task and help them develop their own learning profile.

Database -> Workshop -> Forum -> Lesson

  1. The student writes a short essay, based on their own experiences relating to a given task, and submits to the Database tool. Then, from these submissions, the academic allocates each student a different piece of work to mark/analyse.
  2. After assessing their assigned piece of work, each student submits their analysis to the Workshop tool (following criteria defined by the academic). The Workshop tool allows students to peer assess the submissions and get a final grade based on both their submission and their ability to assess others’ work.
  3. Once all this is finished, the Forum is used to get the students to discuss their experiences of the subject and how they could each improve certain aspects of their work.
  4. Lastly, the Lesson tool presents a high-risk situation to the student. The lesson can be developed to provide a realistic yet safe environment to explore the situation. The Lesson tool allows for either a branching or a linear format.

Each phase offers the student the chance to reflect on what they have learned and offers them ideas on what they should now do with the new information and theory they have researched as part of the unit.

These various elements could be done one straight after the other, or spaced out over the course of a unit. My recommendation would be to allow time between each assessment, which would give students the chance to develop and learn from what they have previously done.

If you are considering SBL as a means of assessment but would like to have a discussion about how you can implement within your teaching the TEL team runs a training session called “Facilitating Scenario Based Learning” or you can contact me tom.langston@port.ac.uk

Reference

Lave, J., & Wenger, E. (1991) Situated Learning. Cambridge: CUP.

Image credits: Photo by Fancycrave on Unsplash

Fancycrave

Using motion to improve the user experience

The use of animation in user interface (UI) design, and the effect it has on the user experience (UX), is something I’ve become interested in recently — especially now we have started to redesign the Moodle interface.

What started me thinking about this was reading the endlessly fascinating Google Material Design Guidelines. These are extremely easy to read, and provide a comprehensive background to Google’s look and feel across it’s many products and services.

Incidentally, if you’re that way inclined, read it! It’s full of ‘I didn’t realise that, but it makes so much sense’ moments. For example, did you realise that there are rules governing what elements look like as they overlap?

Motion provides meaning

Material Design is a good place to start when trying to work out what effect motion has on the overall UX of a given product. Material Design specifies motion to be able to offer:

  • Guided focus between views
  • Hints at what will happen if a user completes a gesture
  • Hierarchical and spatial relationships between elements
  • Distraction from what’s happening behind the scenes (such as fetching content or loading the next view)
  • Character, polish, and delight

(Material Design, 2018)

Some of these have been used long before this specification was written; loading indicators, for instance, have existed in many forms — almost always as a “distraction from what is happening…”. Often they are simply a single repeating animation to help users pass the time, and to communicate that the waiting time will be finite, i.e. something will eventually happen.

Many of these points have been created as a result of the rise of mobile design and the necessity to tie together the various screens of an app with some sort of visual metaphor so the user is aware that the screen they are currently looking at relates to one they were just using — but can no longer see.

Retaining user engagement across page transitions

Let’s look at that last scenario — moving from one page of a mobile app to the next — in a little more detail. Google aims to maintain user engagement across page loads by maintaining elements on screen between those pages, and animating the change. A user’s eye is intended to follow elements that exist in both pages: the elements don’t disappear and reload in a new position; instead they animate and move to their new position.

The overall aim of this — and I think it works — is to start with the user looking at the new page from a position of engagement. The user already knows what content they expect to see, because they know why the page has appeared (it’s the result of the action they performed earlier, e.g a tap on a button), and what relationship the new information on the page has to the information on the previous page.

(Material Design, 2018)

The image above is from a video illustrating the approach to maintaining shared elements across a screen change (in this case a card expanding to provide more information). Click the link beneath the screenshot to watch the video in full.

Material Design provides this advice for pages with different amounts of shared content:

  • If all content elements are shared
    While a surface is expanding, a significant number of elements should remain visible during the transition.
  • Few content elements are shared
    While expanding a surface, if only a single element will be present after the transition, that element should be the focal point of the transition, controlling all other elements.
  • No content elements are shared
    If there are no shared elements between views, anchor all crossfading elements to the surface’s vertical movement. The surface crops the content within.

These rules ensure that no transition becomes too complex and overwhelming to the user.

I’ve really only touched the surface with this topic. I hope to expand on this further by looking at some other ways that motion is employed in UI design to create a satisfying UX.

Guest Blogger: Carole Phillips – Old Dog – New Tricks

Blog following TEL Training sessions:

The saying that you can’t teach an old dog new tricks isn’t quite true in my case.

I am a 50-something senior lecturer PT and an Advanced Nurse Practitioner PT. I have spent the whole of my nursing career gaining knowledge to develop my clinical skill and then passing them on through clinical teaching. I ventured into HE back in the early noughties … only to find I missed clinical practice. This was at the start of online resources for teaching and learning – I thought, “bugger that, I want to be hands on…” Fifteen years later, somewhat at a loss having done clinical practice full-time, I found I missed my students and formal teaching – and landed a PT role here at UoP (#Nursing).

The last year has been a massive learning curve for me. Gone are the big lecture theatres; instead we have small lecture rooms, with satellites and facilitators, and more online activities and learning. I thought, “Oh no, I’m too old to learn how to do that – keep a group of students in another room engaged with my lectures whilst not actually in the room!”

Then I found the TEL training sessions and Tom. He’s not quite a knight in shining armour, but he’s definitely taught this old dog new tricks.

I am about to embark on a PhD (well an EDD, but you know what I mean) in using online activities in undergraduate nurse education (“OMG” you cry; me too!). But I am so enamoured by all the resources I am keen to learn and use this in my teaching – my head is spinning!

I couldn’t do all the TEL sessions in order as I’m PT, but that doesn’t seem to matter. Tom has been patient and listened to me, and I’ve been developing lots of activities through Moodle to enhance my teaching.

I have been promising a blog for a few months – so here is the first, and hopefully not the last. And whilst I’m an academic, I’m not your traditional academic – and over time, if I continue with blogs, you’ll find out why. So keep reading!

Image credits: Photo by McDobbie Hu on Unsplash

Episode 4 – eAssessment within the US – Cara North

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You can follow Cara on Twitter.

Jackie Van Nice PowerPoint Storyboard Template

Ohio State University – Ripley’s Believe it or Not “bad” assessment case study

Copyright Information:

Nowhere Land – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode 3 – WordPress for Higher Education – Tom Cripps

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This podcast was part of the PressED conference

Follow the conference on Twitter at #pressedconf18 

Learning at Portsmouth

eAssessment at Portsmouth

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Nowhere Land – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Lynda online learning – user survey

User survey

Since August 2017 all students and staff at University of Portsmouth have had access to Lynda.com, an online, on-demand learning resource designed to help users gain new technical, business and creative skills.

Lynda.com can be used in numerous ways. A student, for example, might use it as part of their course, or to learn additional skills such as Excel. A member of staff might use it for personal development, or to embed its resources into Moodle, create playlists and support students. We’d really like to learn about your experience of using Lynda since it was launched – so please take a couple of minutes to complete our user survey. Results from the survey will go towards improving and tailoring our provision of digital resources.

University of Portsmouth Lynda.com User Survey

Never heard of Lynda.com?

If you still haven’t used Lynda.com you’ve been missing out! Nearly 3,500 staff and students have used it since we launched, accumulating over 4,000 hours of instructional time. Lynda.com is available anytime, on any device, and as well as supporting your own learning it is possible to share courses, create playlists, and embed courses into Moodle – all helping to support the learning of students and staff.

With Lynda.com you get:

  • Unlimited access –  Choose from more than 5,000 video tutorials covering business, creative and technology topics.
  • Relevant recommendations –  Explore the most in-demand skills based on your interests.
  • Expert instructors –  Learn from industry leaders, all in one place.
  • Convenient learning –  Access courses on your schedule, from any desktop or mobile device.
  • Helpful resources –  Reinforce new knowledge with quizzes, exercise files and coding practice windows.
  • Relevant content – Map content to support the learning of your students and staff.

For further information:

www.port.ac.uk/lynda

Online Training for everyone – Lynda.com

adrian.sharkey@port.ac.uk

@adrianjsharkey

Episode 2 – The Moodle Quiz and Chromebooks for Assessment with Gavin Knight and Emma Coppins

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Nowhere Land – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Interactive Classroom Tools – Some Advice for Students

In some classroom situations your lecturer might decide to use interactive tools that require you (the student) to have access to a connected device (phone, tablet or laptop). When lecturers do this, the work traditionally reserved for in-class teaching can be done outside of lesson time. For  example, you could be asked to watch and investigate the subject of a lesson before even entering the classroom – then in class you are in a position to contribute and shape discussion. This approach is not about a lecturer talking at you for two hours – it’s about you being an active part of the process. This might require a shift in your working practice. This can be daunting at first – but don’t let it worry you!

Some people assume that if anyone starts university today having grown up in the 21st century then they must be an expert in all areas of technology. This assumption is, of course, false. While you may be technically proficient with a range of electronic devices, the question for you is: “Have I used my devices for more than just social media or games? Have I used them to develop my higher level thinking skills, or for more in-depth researching techniques than Google and Wikipedia can provide?”

The answer might be “possibly not” – but if it is, don’t worry: you need to learn to ask for help in areas where you are unsure or uncertain of how to proceed. Even seemingly ‘simple’ problems regarding Word, Excel or similar software might pose challenges. To this day I am a limited Excel user; although I’m definitely not a technophobe, my capabilities with the software are not what many would expect. However, now that the University has a full campus licence for Lynda.com I am able to develop my skills at a time of my choosing. Asking for help should not be seen as a problem or as an admission of failure: it’s a means of  making your life easier for the next three  years (and indeed for life after university). The finest minds are always asking questions and attempting to learn more to better themselves and by extension of those around them.

Two areas that lecturers are investigating are Social Media and Collaborative Learning – but it is down to you, the learner, to help shape the platform on which material is being delivered. Would you engage with course material on Facebook? Can you help develop an academics idea of how best to use Twitter in the classroom? These conversations are taking place and you should not be afraid to take part in them.

If you are unsure of how to participate in these conversations then please contact us and let us help. We deliver training to academics about future technologies and how they can be used in class, but we don’t always get the responses of how that has worked from the student perspective. We’d love to hear from you!

Image Credits: Photo by Ross Findon on Unsplash

Ross Findon

UbiCast Lecture Capture

Credit image: UbiCast https://www.ubicast.eu/en/products/campus-automated-lecture-capture-elearning-moocs/

The University has selected the UbiCast Lecture Capture system for producing high quality recordings of lectures. The system has been designed to be seamless to use, with your only input being to start and stop the recording, or to request in advance that the lecture is recorded – in which case the entire process can be automated for you! You then need only do what you would normally do in that room to begin your teaching, such as ensuring the microphone is switched on and can be heard by the audience.

The system captures audio from the desk and/or tie microphone depending on the room configuration and plays it back to users alongside the content you have projected for the students and/or the output from a video camera. To make the video of your presentation more engaging, the camera can digitally track you as you move within the presentation area. The compiled output will also sense when it is appropriate to display either the camera or the presented content in full screen mode to draw the viewer’s attention.

Although the high definition camera is fixed in each room, our editing software automatically recognises upper-body shapes within the defined presentation area and frames (tracks) these as they move about, hence the final output is similar to that achieved by a camera crew filming the event. To achieve the best results, we recommend wearing clothes that will contrast against the backdrop in the room. If possible you should also remove any ‘shapes’ from the presentation area which may interfere with the recognition process such as empty chairs.

Once the recording has been stopped it will automatically render and upload to our Media Server, which is accessible at https://mediaserver.capture.port.ac.uk/ using your UoP login details. You should then contact the TEL team at elearn@port.ac.uk with details of your presentation (title, date, time, room) and we will make your recording available to you. Ultimately, we hope that all you will then want to edit on your recording is to trim it, though  before you actually trim anything we recommend that you watch through all the parts that you intend to use and let the TEL team know if there are any issues with camera tracking as we can fix these first. You will have access to trim the recording yourself, whether this is just top and tailing or cutting out sections from the middle is up to you, you can then merge all of your parts together as one recording or split them into separate videos should you wish. Once you are happy with your recording, let the TEL team know and we will ‘publish’ the video making it accessible to other users on the server. Should you wish you could also then embed the recording within Moodle.

UbiCast is currently only available in a limited number of rooms across campus – Eldon West 1.11, Park 2.23, Richmond LT1, Dennis Sciama 2.02 and The Graduate School 4.09 in St Andrews Court. We also have a mobile unit that the TEL Team can set up in suitable rooms around campus –- but please contact the TEL team well in advance to check room suitability.

If you like UbiCast spread the word, as we can then look at an investment proposal to expand the service.

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