Adventures in Technology Enhanced Learning @ UoP

Author: Tom Langston (Page 3 of 3)

Hold – A rewarding app

What is it?

Hold is an app aimed at students that discourages them from using their mobile phone. Hold works by presenting a timer on screen that awards points every 20 mins. If you do exit the app, you receive a warning, and then if you don’t go back the timer resets to zero and you have to start again. The points that you earn can be converted into real-world prizes, such as; Amazon vouchers, coffee shop vouchers, and cinema treats.

The app certainly caught our eye in the TEL office after the BBC published an interesting article about it.

Hold App

Why use it?

Hold is clearly targeted at students who need a way to counter an addiction to using their phones, and is trying to help those students to focus on their lectures, reading or revision. It’s particularly popular in Norway where 40% of students are using Hold to help focus on learning and break their addiction.

What next?

Smart phones have changed how we interact with the world, they provide 24/7 social interaction that is now the norm for many of us, especially young people who have never known any different. Yet some experts are already highlighting how this new lifestyle may not be healthy, so perhaps any way to gain a little more control over our digital lives should be seen as a good thing.

If the amount of users of the app increases it could be a fantastic way to focus the attention of those students who are easily distracted both in and outside of the classroom.

We are living in a digital age, many academics are using phones and tablets as part of their teaching. It could be seen as sending a mixed message if you simultaneously ask students to put away their devices, as they prevent them from concentrating, and also ask them to use mobile technology to learn in class.

It is more than likely that the creators of this app, and those like it, are hoping to tackle the issues of those students who struggle to focus their time on learning. It is not meant to destabilise any attempts at implementing new and innovative teaching tools in the classroom.

Apps like Hold do however raise the wider issue of how much a university is expecting the student to provide their own device for learning interactions. Should more money be put into providing each student with a learning device? Where once it was expected the student brings a pen and paper, should that expectation now be that they have a tablet or PC/Chromebook that they use for their note taking and/or classroom interactions?

Interactive Classroom Tools – Some Advice for Students

In some classroom situations your lecturer might decide to use interactive tools that require you (the student) to have access to a connected device (phone, tablet or laptop). When lecturers do this, the work traditionally reserved for in-class teaching can be done outside of lesson time. For  example, you could be asked to watch and investigate the subject of a lesson before even entering the classroom – then in class you are in a position to contribute and shape discussion. This approach is not about a lecturer talking at you for two hours – it’s about you being an active part of the process. This might require a shift in your working practice. This can be daunting at first – but don’t let it worry you!

Some people assume that if anyone starts university today having grown up in the 21st century then they must be an expert in all areas of technology. This assumption is, of course, false. While you may be technically proficient with a range of electronic devices, the question for you is: “Have I used my devices for more than just social media or games? Have I used them to develop my higher level thinking skills, or for more in-depth researching techniques than Google and Wikipedia can provide?”

The answer might be “possibly not” – but if it is, don’t worry: you need to learn to ask for help in areas where you are unsure or uncertain of how to proceed. Even seemingly ‘simple’ problems regarding Word, Excel or similar software might pose challenges. To this day I am a limited Excel user; although I’m definitely not a technophobe, my capabilities with the software are not what many would expect. However, now that the University has a full campus licence for Lynda.com I am able to develop my skills at a time of my choosing. Asking for help should not be seen as a problem or as an admission of failure: it’s a means of  making your life easier for the next three  years (and indeed for life after university). The finest minds are always asking questions and attempting to learn more to better themselves and by extension of those around them.

Two areas that lecturers are investigating are Social Media and Collaborative Learning – but it is down to you, the learner, to help shape the platform on which material is being delivered. Would you engage with course material on Facebook? Can you help develop an academics idea of how best to use Twitter in the classroom? These conversations are taking place and you should not be afraid to take part in them.

If you are unsure of how to participate in these conversations then please contact us and let us help. We deliver training to academics about future technologies and how they can be used in class, but we don’t always get the responses of how that has worked from the student perspective. We’d love to hear from you!

Image Credits: Photo by Ross Findon on Unsplash

Ross Findon

Turnitin – Multiple Markers

*Currently we have had to disable this feature for some standard functionality to work, we will look at reactivating it as soon as a more stable version is available.*

Turnitin, as we all know, allows students to submit their work electronically and get a ‘similarity report’ – a comparison of the submitted work against a vast database of existing papers and websites. Academics have access to the similarity reports, which can be a great help in cases where they suspect a student might have committed plagiarism. Turnitin, through features such as comment banks and drag-and-drop comments, also works well for marking work electronically.

While we have been using Turnitin at Portsmouth for many years, the interface has changed somewhat; it’s now called Feedback Studio.

Feedback Studio has a much cleaner interface than the classic version of Turnitin, and it now works within a mobile device without needing to install the Turnitin app (which is only available on iPad).

The newest feature to become available is Multiple Markers, which is currently in beta. Multiple Markers helps with second marking. A marker’s initials are placed next to any comment or quickmark that has been placed into the document. As you can see from the image, there are three comments here: two from the first marker (with initials PQ; you can see the bubble comment and quickmark added to the text) and one from the second marker (with initials TL; the initials are placed next to a bubble comment). Any plain text comments or strikethroughs are not initialled.

Multiple Markers is a great feature for academics who need the ability to share marking or do second marking, while students can quickly and easily see where different markers have annotated their work.

The New Features of Moodle 3.3

Moodle has successfully been upgraded to version 3.3, improving functionality and stability for all users.

New features:
  • Integration of H5P – a content-authoring tool that allows you to quickly create interactive resources for your Moodle units (you can use H5P to upload or create: audio recordings; charts; drag-and-drop words or images; flashcards; interactive videos; quizzes; and timelines).
  • Stealth activities – activities and resources that are accessed only through other items or links, and are not visible from the course page (previously Orphaned activities). Stealth activities and resources can now be hidden in a standard topic space but made available (under Edit, Make available) to a student / participant. This will hide resources / activities from the course page completely, but still be accessible to students through a link or item within the Moodle unit.
  • Drag and drop media – when in editing mode, for quickness, you can now drag and drop media files (images, audio recordings) directly into topic spaces in your Moodle site and select whether to make them either a downloadable file or viewable resource without having to add a label, book or page file to contain them.
  • Atto editor – Atto has become the default editor. Staff and students can change their preference to Tiny MCE via Editor Preferences in their profile. However,  Atto does provides auto-saving functionality (useful for exams) and formats content in a much more accessible way. Tiny MCE does offer a few different elements of functionality that some staff may find useful, for example – whilst using Tiny MCE in the FireFox browser image resizing can be done by dragging the image corners, rather than having to specifying the require image dimensions.
Moodle assignment:
  • The Moodle assignment tool has been dramatically improved to include inline commenting features similar in nature to Turnitin’s Feedback Studio. PDF conversion of student-submitted Word documents is handled automatically by Google Drive, making the new Moodle assignment much more robust than last year’s version.
  • When setting up a Moodle assignment it is now also possible to restrict which file formats students must submit their work in. You can do this by adding in the extension name (e.g. .docx) to ‘Accepted file type’ field. However, please note that the system will then not allow uploads of any other file formats, including versions of the same software such as Word (.doc and .docx). To set multiple file formats just use a comma to separate them in the field box. If you wish to allow students to upload any file type then simply leave the ‘Accepted file type’ field blank.
  • By turning on the Activity Completion option (the default is off) you can now bulk edit Activity Completion settings. An example would be that if you want all your quizzes to have a new passing grade, you are now able to set this for all activities and not manually change each instance.
Moodle theme:
moodle theme

New Moodle Theme

  • The Moodle theme has been improved over the summer, with a full re-design planned for summer 2018/19. Staff can now upload a unit cover image (under Course Administration, Course Summary Files) to quickly and easily illustrate what a unit is about. The upload also triggers the inclusion of a new content filtering and navigation system.

3 eLearning definitions for new University students.

After the stress of sitting A-level exams passes, and the last of the summer fades, the realisation dawns that you are about to start university. For many of you the first few weeks of university will constitute your first real taste of freedom away from your family home, and getting settled here at Portsmouth will be high on the agenda. You will rightly be concerned about making friends, joining clubs and societies, and exploring your new environment. Of course beginning your studies  is important too, so in this article I have tried to create a quick summary of what is to come in terms of eLearning.

In this post I have picked out the top three most commonly used terms that occur around the University. There are, however, many phrases, abbreviations and acronyms that you may hear which will soon become part of your own life’s lexicon. The Technology Enhanced Learning (TEL) team has a glossary of eLearning terms that you might also find useful.

So the three terms that will be most likely to be relevant from your first day at university are:

  1. VLE.This stands for Virtual Learning Environment; at Portsmouth, this is Moodle. This is the place where academics and administration teams provide information, learning materials and interactive activities for you to complete during your course. Moodle is normally the place where you take quizzes, submit assignments and check your writing for plagiarism.
  2. Plagiarism.Plagiarism is essentially the copying of other people’s work and passing it off as your own – a serious academic offence. To help with this, the University makes use of software called Turnitin. Turnitin checks your work against its vast database of past papers, journals and internet sources for similarities; although many people refer to it as a plagiarism checker, all it’s really doing is checking how similar your work is to existing sources. Our Youtube playlist looks at Turnitin and Moodle Assessment to help you understand how to use the software. If Turnitin returns your work with a high similarity score the problem might not be plagiarism, but poor academic referencing. Which brings us to the third term I want to discuss.
  3. Referencing.Correct citation and referencing will help you to avoid high similarity scores in Turnitin – and might help you gain marks. Plenty of help is available. The University Library, for example, offers a comprehensive referencing tool to help you; and the Academic Skills Unit provide guidance and workshops on a range of subjects, including referencing – and in academic writing more generally. This video was produced by one of the ASK tutors called ‘One way to write an essay’ that will help you start, plan and execute your academic writing style.

video placeholder

These definitions are just the first step into eLearning at the University. We hope you find them useful but remember they are by no means the exhaustive list of terms or services that can help you complete your studies. For instance, Lynda.com has been rolled out for the first time at the University and has increased the depth of resources for both staff and students. Read more about this provision in this blog post.

Header image taken from Unsplash.com under a free to use license.

João Silas

Podcasts – Listening In

Header image used under Creative Commons Licence. Taken by Jonas Smith from Flickr

Podcasts are episodic audio files that can be automatically downloaded when they are publicly made available. The most familiar podcast congregator is iTunes. However, there are many other sites and apps that provide access to a vast range of podcasts. For iOS there is Overcast, Castro or paid options like Pocket Casts and iCatcher. On Android there is Podcast Republic and Player.fm both of which are free and very customisable.

Photo used under Creative Commons Licence. Taken by Kreg Steppe from Flickr

The wonderful thing about podcasts are that no matter what your interests are you are bound to find lots of podcasts that talk about them. You can listen to more common topics such as comedy, technology, sport and education to more specific podcasts that talk about the Arts and Activism!

Podcast are free but the big ones are subsidised through advertising and sponsorship. This can get annoying at times but is easily skipped or ignored until the program starts and keeps the rest of the process all free which is, I think, the key to what makes podcasts great.

Full disclosure… I have not actually listened to any of the podcasts I am about to list but using “education” as a search term using player.fm (an android and web-based podcast site) I find podcasts from named sources such as ‘Times Higher Education’ , ‘TED Talks’ and ‘The Microsoft Innovate Educator Spotlight Series’. However, there are also series produced by unknown individuals and groups who are just passionate about their subject.

Podcasts are a great source of opinion and discussion that you might not meet your normal sphere of work or study. The joy and fear of the internet reign with the ability for anyone to have a voice. Anyone can, but actually very few maintain the content but when they do it can be interesting to hear the evolution of a podcast from when they first start to what they release now.

It is also a great outlet to produce material around subjects you are passionate about. Podcasts (unlike vodcasts or video channels) can be produced on the smallest of scales. A microphone like the Snowball by Blue can be bought for £60 and used to produce high-quality audio recordings. On a Mac, the free program GarageBand allows simple quick recording and editing features, the same can be had on a Windows machine with Audacity.  The biggest commitment is that of the time to record your ideas and producing it as a continuing series. This can be daily, weekly or monthly but requires that regular input to provide content to those that might want to listen.

The choice of listener or producer is easy to start with. Start with just listening and it can give you that idea of how you want to produce or present a podcast you are planning. It may just be a passive activity providing you with ideas and thoughts to investigate that might help enhance your work.

With the relative ease that a podcast can be produced, it can easily be used to develop your learning and teaching practices. A feed from the podcast can be added as a block to a Moodle unit. This gives your site a dynamic content section that is always updating and progressing as you produce the resources for the podcast.

Working with podcasts around your subject matter could help contextualise problematic topics that slow down learning with some students. It can be used to talk broadly about your subject and bring in other areas of interest you don’t have time to cover in the traditional teaching avenues. This can then help develop the reading and activities a student has to engage with. A reading list is essential on every unit but with a potentially long list to try to get through an apathy could occur where it feels like there is too much, but through a book review section of a podcast or developing ideas citing your sources (that are all on the reading list), the student can engage with your enthusiasm towards the material and subject matter.

Considering the effort that can go into a podcast, it is a valid concern to as why should I bother producing anything at all, recent figures show that 1.7% of the time Americans spend listening to audio is devoted to podcasts. In late 2014, the BBC (a large producer of Podcasts in the UK) announced record figures for podcast downloads of its programmes. People are now able to listen on the go and are not limited by the technology anymore. With phones able to do what once expensive MP3 players could do, the limitation of where you listen has vanished. For students on a commute to university it might be a good chance for them to get into a learning mindset before they arrive, and as a podcast rather than a vodcast it can be listened to while driving as well as walking or getting public transport.

MoodleMoot 2017

MoodleMoot UK & Ireland is held each year; it is the main Moodle conference in the UK which focuses on collaboration and sharing best practice. This year MoodleMoot ran for three days between the 10th and the 12th April, I attended the two days that make up the main conference and missed the “hackfest” on the first day which is typically more developer-led.

The choice of sessions available to attend were diverse and interesting. I was able to visit a number of sessions that have some great ideas, which I can hopefully introduce to the team.

I’ll will try to highlight some of the most relevant or interesting information from the sessions that I attended. However I would recommend searching Twitter for the hashtag #MootIEUK17 as many people were tweeting notes, comments and observations from each session. It really enhanced the first day of the conference for me (until my phone with the Twitter account died, but that’s another story!).

The first session I saw was from the University of London. They reviewed Moodle from both staff and student perspectives, specifically looking at navigation and how to improve the user experience. An example they used was how it’s difficult getting feedback to the student when the gradebook only displays a grade and no indication of feedback. From the academic point of view they discussed how it wasn’t clear if work was marked, or whether the student could or couldn’t see it. They reviewed the new themes being developed at Moodle and the problems they may face rolling them out before they were ready.

Janice Button from Plymouth University implemented the grid format which is a Moodle plugin that hides all the topics and creates a grid view of icons. When they are clicked the relevant section of content is then displayed.

The next session I attended was presented by Lewis Carr. He demonstrated how well developed badges increase engagement, creating more gamified interactions, this was interesting at Portsmouth we have looked at creating badges within Moodle and a few in academics within the University are using them. Properly thought out achievements and goals can also improve how the student progresses through a course. It was pointed out by Janice Button that from entry courses to level 5 (second year courses) the amount of content increased dramatically, this made the progress bar more daunting and the revisiting of quizzes and similar interactions dropped off as the amount of work to be done increased. Lewis also highlighted the need of social interaction and engaging the students before, during and after the course to develop and build the learning experience.

The morning sessions were interesting and informative and gave us plenty to discuss over lunch. After we’d eaten, there were pico presentations (short and snappy when compared the the morning talks) which opened the afternoon sessions and were a great way to continue. Two sessions stood out: our own Mike Wilson spoke about Assessment Enhancement and the customisations that have been developed for our Moodle installation, and Rebecca Barrington put the “oo” back into Moodle by looking at how to keep academics on-board with the development of sites, explaining how embedding resources within Moodle is a great way to enhance and develop what you already have.

My turn to present was nearing, now, I am not normally a nervous presenter but the thought of presenting on a stage with the glare of lights and a massive screen behind me contributed to the nerves this time around! Whilst I got through it with positive feedback and managed to handle a few questions reasonably well, I felt I could have been better and should I be lucky enough to do another talk will endeavour to get those nerves in check and slow down!

Looking back, there certainly wasn’t a need to be nervous, the whole day was incredibly relaxed and just a creative hub for people who are keen educators, all looking at how we can approach our teaching, training and Moodle usage in a interesting way.

A panel discussion on getting rid of the desktop and turning to only a mobile solution ended the day. This was a very open discussion with questions from the audience and a range of views. A point that resonated with me, was the idea that we should always look at what we do for those end users on a mobile as the number of active mobile users is rising. The other side of this argument however, is that development from a mobile is not really practical. Whatever we develop should allow us to be flexible though, ensuring that our end users having the easiest and most simple experience of Moodle. The new themes and tools that are being added to the newer versions of Moodle show that this is also a concern for the ‘core’ Moodle team.

Day two of the conference saw my phone die, which meant that tweeting from the @TelPortsmouth account was curbed! The sessions I would like to draw on from the second day happened just before lunch as the second day was more sedate due to the evening festivities of the reception dinner the night before.

Mary Cooch, who is known amongst the Moodle community as the ‘Moodle Fairy’, did two sessions and I attended one entitled “10 user experience improvements since Moodle 3.1” of which I had heard of most updates. It was useful to see but essentially if you go through a versions release notes they will be highlighted there (I am sure many people don’t!)

The second session and my pick of the second day was “Competency based education a look at the features in Moodle 3.1 / 3.2”. This session was interesting, informative and above all confusing! Competencies are used to “describe the level of understanding or proficiency of a learner in certain subject-related skills”. Competencies are a new and growing feature of Moodle. TEL are researching Competencies so that members of staff in the University can possibly make use of them in the future.

MoodleMoot is a fantastic event that I would suggest to anyone involved with any aspect of Moodle. It was engaging, with a great range of subjects and everything from back end/admin level sessions to those designed to be understandable for the average user. It was also a great place to ask anyone a question, everyone was approachable and for the reception dinner, a great place to hijack the Moodle stage display and use it for photos!

Image credits: https://moodlemoot.org/mootieuk17/

Learning Technologies Conference 2017 – Reflection

The 2017 Learning Technologies conference took place on 1st and 2nd February. There were two sections to the conference, the paid sessions and the open floor with free talks. The free talks were to some degree or other essentially sales pitches from trade stands on the floor. That being said, they did attempt to not be too “salesy” and provided some very useful ideas and concepts.

Learning Technologies to me implied educational technologies and this is very true about the subject matter and stands of the show, however, it looked at a wider sphere of corporate learning and systems that develop the skills required to train and enhance business learning.

I was keen to listen to as many of the shows as I could and had plenty of choice with about 81 free session to choose from. 11 Theatres (Open floor spaces) with sessions on a wide range of topics and varying perspectives on similar topics.

For the rest of this post I will summarise my notes from each session with key points that will help with your eLearning.

The sessions I attended were:

  1. Beyond the Buzz: use social learning to supercharge your training program
  2. Transforming the real learner experience
  3. OMG not another seminar about eLearning
  4. Harnessing the power of social learning
  5. (Traditional) eLearning is dead – here’s what the future holds
  6. Meet the modern learner: digital strategies to engage millennials

Beyond the Buzz: use social learning to supercharge your training program

Hosted by Docebo.

The session was ironically a lot of buzzwords and talked very little in depth about anything however the main focus was around the 70:20:10 model for learning.

Looking at how to blend formal, experimental and social learning with the split being 70% on real life experience, on the job experience and tasks and problem solving encountered through real world problems. 20% can be achieved through observation and social environments. The final 10% from traditional formal training including both face to face and online training.

It stressed that click through learning objects that are created as digital learning that might give you a quiz score and a tick to say the training is complete are not the only option to learning (This was actually a key feature of many of the presentations).

A progress line was illustrated along the Who/What/When/Why/Where idea that featured the focus of Who are the champions of the company, What can they share and offer, When can they offer this and how, Why should the information be learned? A reward system for the learner to achieve goals towards many tasks and Where can this all be hosted or acquired for others to develop their knowledge, A central location for knowledge transfer that is simple and easy to investigate is key to the process.

As this wasn’t a direct sales pitch some of the answers were left to the potential to talk to them on the trade stand and look at the product that they offer.

Conclusion:

It was an interesting starting session for the conference and looking back at my notes it actually echoes through all the session I attended. It offered a model of learning with experts available to talk through this, however reading subsequent literature the 70:20:10 model of learning has had criticism leveled at it towards the effectiveness of the model.

Transforming the real learner experience

Hosted by David Perring from Fossway.com

This session looked at the statistics behind a learners needs and key importance drivers, starting with “What makes a compelling learning technology?”

It was argued that as developers and educators we should hold higher ambitions than just acceptable. The role of acceptable is not adequate in the 21st century learners portfolio and each resource should be able to offer a great user experience and provide the information.

The question of key drivers behind what influences a good learning platform were ranked:

  1. Usability
  2. Deliver engaging learning experiences
  3. Expertise
  4. Ability to deliver learning impact
  5. Quality of partners and support
  6. Learner engagement features.

It was then asked, How can we improve with the increase in demand from many organisations to have more solutions for their learners to access content.

Surprisingly the figures had video resources as the key improvement, followed by Mobile, Blended and User generated content.

The top 5 demands of what a learning platform should offer the students were:

  1. Learner engagement
  2. Mobile learning
  3. Social / Collaborative learning
  4. Analytics and dashboard features
  5. A Virtual Classroom.

Many organisations focus on the short term operational performance but lose site of the long term and need to have a future readiness that can adapt to changing market places and challenges.

Fossway have developed PLASMA Learning.

Plan – What do I need to know?

Learn – How can I learn?

Apply – How am I using the information?

Sustain – What am I doing to achieve the long term learning goals?

Measure – How well am I doing with my targets?

Analyse – Where do I need to go next?

This model takes experiences that we want to create and looks at how to use the technology we have available to achieve that. Real learning experiences are not just the technology  but how we use it to engage the learners own learning.

It is not possible to assess learning through checklists and tick box activities, it is developed through a story and describes a journey of what a learning experience should be.

Conclusion

This was the most interesting talk of the day with a real look at the data behind the student experience. It clarified many of the ideas that we all now understand behind student learning and how the technology is key to the learner experience but is not the central point.

OMG. Not another seminar about eLearning

Hosted by Learning Heroes.

The presenter was very candid about the purpose of these free seminars and how they were offered to them due their investments in the show. The short session was focussed on old elearning skill vs the new skills required. The old model looked at the creator of resources, In-house production of materials. The new model it was argued was as the curator of materials. These would be a person that can gather information from multiple sources and evaluate the experience of other experts rather than being a subject matter expert. The ability to think laterally and find content for free over expensive charged for content.

This last part was not just about it being completely free but developing the model of a singular paid for experience per user, when you can source and disseminate materials for unlimited usage.

Conclusion

This was a very short session that felt under prepared (especially compared with the previous session). It had a the glimmer of a great idea regarding the way subject experts should develop and curate their learning information but it was lost in the fact the slides were uninteresting as was he about delivering it.

Harnessing the power of social learning

Presented by AstraZeneca

This felt irrelevant to me as from the start they were talking about compliance training for a corporate audience, however they underlined their ability to take a small team of developers and produce a resource that was beneficial to all the people within the company that required training.

The key message was that they got the end user to record and share their experiences of learning, and get others to ask questions of that experience so that everyone was learning from everyone else a little each day.

The importance of story telling and keeping information simple and understandable with the learner helping take the subject matter and distilling it down into relevant examples that then develop overall understanding.

They created a search feature for the question “How do I?” that provides each user with a blend of experience and activities that enable the learner to reach the answer to the question.

It showed again how it’s not just a tick box exercise to say you now understand the subject, or pass a test to show competency but an ongoing process of learning and reflection.

Conclusion

The session was interesting to hear a case study for the Fuse Universal product, but was focussed on compliance training.

The confusion for me came when after they finished the talk the showed a video (shot like a documentary) that was essentially the talk again. It felt that they had spent all this money on a video and decided they had to show it.

Traditional eLearning is dead what the future holds

Presented by Juliette Denny of Growth Engineering

This was the presentation that OMG (See above) wanted to be. The presenter was also dressed as a superhero (did I miss that bit out before?) but had a very positive attitude, well designed presentation and had worked hard to get the content and message to be understood.

They key point raised was this; eLearning assumes one off learning is effective. Create one resource, tick a box and you have learnt the subject. This is a flawed concept. Bloom’s Taxonomy was brought in and the idea that the goal should be to change behaviour of the learner, and key to that is making learning fun. Entertainment beats education, people want to play games and they gravitate to what they like. Learning can be seen as boring, but why should that be the case? Research from the University of Colorado shows that game based scores for activities are 11% higher than the equivalent standard test.

Mobile learning is also over taking traditional desktop learning, so the need to make content that is fun and engaging, competitive as well as multi device friendly is a major task. She posited that the human attention span has gone from 16 seconds to on 8 seconds (less than a goldfish at 9 seconds). This was why micro-learning is a more efficient way of learning for current students, apparently 17% more efficient but I was unable to get the data source for this.

Echoing back to the opening session of the day the idea of social reinforcement with 90% of learning being informal and the social aspect is the bridge into changing and adapting the learning behaviour. The idea is to make each area campaign driven and more exciting.

Conclusion

This was a very enthusiastic session and passionate towards the product that was being sold (albeit indirectly). Growthengineering.co.uk is the framework for creating competitive games that feed into their own LMS/VLE platform. They are working hard to change the approach taken by corporate clients but I am not sure that it would transfer to HE.

Final Thought

The conference was extremely interesting with a large selection of products on offer. The free seminars were interesting despite being a little sales orientated, there was still a lot of information worth reflecting on and transferring into our future decisions.

I still have a bag full of flyers to investigate and decide what might be worth considering for implementation.

The conference was vast and I hope to attend again next year as it drives learning within the business sector which will tie to what a HE institution should be offering students who study while on placement or within a role. For free, it was worth the money!

Image credits: http://www.learningtechnologies.co.uk/

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